using UnityEngine;

public class GameData : MonoBehaviour
{
    public static GameData In;

    private void Awake()
    {
        In = this;
        Reset();
    }

    public bool IsShowBirdNums;

    public int BirdNums;
    public int SignBirdNums;

    public int AllCaptureBirdNums;
    public int AllCaptureSignBirdNums;
    
    public int LastCaptureBirdNums;
    public int LastCaptureSignBirdNums;

    public void Reset()
    {
        IsShowBirdNums = false;
        BirdNums = 0;
        SignBirdNums = 0;
        AllCaptureBirdNums = 0;
        AllCaptureSignBirdNums = 0;
        LastCaptureBirdNums = 0;
        LastCaptureSignBirdNums = 0;
    }
}
